더보기#include #include using namespace std;class Player{public:Player(string name): mName(name){}string GetName() const{return mName;}private:string mName;};struct MyEvent{void (*eventFunction)(void*, void*);void* lParam;void* rParam;};class EventProcessor{public:EventProcessor() = default;~EventProcessor() = default;void Push(MyEvent eventStruct){mQueue.push(eventStruct);}void AllExecute(){while ..