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Cascade Shadow Mapping 완성 본문
참고 자료
Texture Array를 이용한 Cascaded Shadow maps 구현
이번에 DX11/DX12엔진에 공통 적용하면서 간단하게 문서로 정리해봤음.
megayuchi.com
Cascaded Shadow Mapping
This sample implements the cascaded shadow mapping technique using Viewport Multicast and Fast Geometry Shader. Shared User Interface The OpenGL samples all share a common app framework and certain user interface elements, centered around the "Tweakbar" pa
docs.nvidia.com
https://learnopengl.com/Guest-Articles/2021/CSM
LearnOpenGL - CSM
CSM Guest-Articles/2021/CSM Cascaded Shadow Mapping Shadow mapping as described on LearnOpenGL is a powerful, and relatively simple technique. However, if implemented as-is from the above referred tutorial, the avid OpenGL student will notice a few shortco
learnopengl.com
https://ogldev.org/www/tutorial49/tutorial49.html
Tutorial 49 - Cascaded Shadow Mapping
Background Let's take a close up look of the shadow from tutorial 47: As you can see, the qaulity of the shadow is not high. It's too blocky. We've touched on the reason for that blockiness at the end of tutorial 47 and referred to it as Perspective Aliasi
ogldev.org
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